V.2    Breakthroughs


The big breakthroughs in the game design were building in time constraints, adding turn taking, and connecting players on a group chat. Now the game was all about keeping up the collective streak. This aligned players towards a silly singular goal, and kept the pace consistent. Instead of simply completing a task, now you were showing off your creative flair to the group. I tested this format with two user groups of 5 participants. Their feedback was overwhelmingly positive.